Context
The context is a struct that you can create to tell the server about what your plugin wants to do. You must create one if you want to register commands or add event listeners.
#![allow(unused)] fn main() { struct Context { commands: HashMap<String, FnPtr>, event_listener: HashMap<EventType, FnPtr>, }; }
Implementations
register_command
#![allow(unused)] fn main() { fn register_command(&mut self, name: String, callback: FnPtr) }
This is how you can register commands on the server. Your `callback`` likely should be a closure as you almost certainly want to capture information from the environment.
add_event_listener
#![allow(unused)] fn main() { fn add_event_listener(&mut self, event: &str, callback: FnPtr) }
This is how event listeners are created. `callback`` should probably be a closure because you almost certainly want information from the environment. The currently available event types are:
"block_break"
This is fired when a black is broken. This is interruptible."player_leave"
This is fired when a player leaves the server. This is not interruptible.